Unreal Engine 4 and FFmpeg

Concept Idea:

In 2021, I worked on a game concept that required a multiplayer replay system, similar to the KillCam in Call of Duty. However, instead of the typical system that replays a kill from the player’s perspective, I wanted players to be able to position a camcorder object (90’s VHS aesthetic) anywhere in the game world to capture actions. Later, all players can view the recordings from in-game computers.

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